Monthly Archives: March 2011
Halo world lives on in Legos
I worked as CG-Supervisor on Halowars game cinematics 2007-2008. Halo’s rich and cool sci-fi unviverse alone made for a cool project. On top of that we had somewhat rare opportunity to work on such a broad project (over 26 minutes of cutscenes) and over long period of time, that the interaction with the developers ended up much more deep and fruitful than in short gigs where often the game is already practically done.
One part that Blur team got to influence was the UNSC Spirit of Fire (CFV-88) – space ship. How often does one get to be part of a design of a starship? Hugo Martin did initial concepts and after a few revisions he came up with a great solid design that I then realized in 3d. Its been some years now but still remember the process being fun and rewarding and something I am still very proud off.
Now, a few years later I was stunned to find out that there is a person creating substantial sized Lego ship of Spirit of Fire. Well not exactly – he is doing the imagined (as if the original was real) sister ship – Eye of Chaos.
Happens the person is called Mark Kelso and he is doing an amazing job, check for yourself:
http://mocpages.com/moc.php/247278

Best video game (of 1994) Tie Fighter
This is totally unrelated to anything. I loved the Tie Fighter simulator of the 90s and played it through a few times. In 2005 or so I bought a re-release cd from amazon. Well that didn’t work as it complained “This software needs windows95 – please update your operating system” – or something along those lines. I tried to get it running again a few years back with no luck.
About a month ago tried an Apache flight sim and got an itch to play tie fighter again. This time I found all I needed to get the game work in win xp64 – I think same tricks will do it for win7.
you need:
1) a joystick (it will not run without one)
2) a 32bit installer – the installer on the win95 release of the tie fighter games bonks on new systems. download it here:
http://www.markusegger.at/Software/Games/Default.aspx
Thank you Markus!
3) Not sure if necessary – compatibility patch from: http://lucasfiles.com/?s=&action=category&id=52
I think these tricks also work for the tie vs x-wing.
Oh – and it is not easy. 20 minutes to the mission and you tailgate the ship you blow up and boom it can all be over with no warnings.
