{"id":104,"date":"2011-02-14T01:59:46","date_gmt":"2011-02-14T01:59:46","guid":{"rendered":"http:\/\/machinista.com\/wp2\/?page_id=104"},"modified":"2023-01-02T17:54:25","modified_gmt":"2023-01-02T17:54:25","slug":"resume","status":"publish","type":"page","link":"https:\/\/machinista.com\/wp2\/resume\/","title":{"rendered":"Resume"},"content":{"rendered":"<p>Contact: <a href=\"mailto:heikki@machinista.com\">Email Heikki<\/a><br \/>LinkedIn: <a href=\"http:\/\/www.linkedin.com\/in\/heikkianttila\">www.linkedin.com\/in\/heikkianttila<\/a><\/p>\n<h2>Employment<\/h2>\n<h3>Patrol Mars \/ Studio Torq Oy<\/h3>\n<ul>\n<li><em>3 \/ 2020 &#8211; present, Creative director, currently solo developer<br \/><\/em>Developing an indie VR flight game on Unreal Engine 4, <a href=\"http:\/\/patrolmars.com\">http:\/\/patrolmars.com<\/a><br \/><br \/><\/li>\n<li><em>Autumn 2021 &#8211; Concept designer for the opening sequence for Sonic the Hedgehog 2\u00a0<\/em><br \/>I had an opportunity to work for\u00a0<a href=\"http:\/\/blur.com\" target=\"_blank\" rel=\"noopener\">Blur Studio<\/a> on Sonic the Hedgehog 2 film. My task was to build an animated concept version of the chain reaction sequence at the opening of the film. <br \/>Starting from Blur&#8217;s &amp; the film team&#8217;s ideas &#8211; some of which were 2d storyboarded &#8211; I built a space with camera motion, rough 3D models &amp; animation &#8211; and of course a lot more more gags. This all in a tight collaboration with the Blur team.\u00a0<br \/><a href=\"https:\/\/www.youtube.com\/watch?v=WRWxKf52ecY\" target=\"_blank\" rel=\"noopener\">The opening on YouTube<\/a><br \/>\n<div class=\"EGmpye\">\u00a0<\/div>\n<\/li>\n<li><em>Winter 2021-2022, freelance work for <a href=\"https:\/\/www.distilleryvfx.com\/\" target=\"_blank\" rel=\"noopener\">Distillery FX<\/a>, Vancouver Canada.<br \/><\/em>I helped create on screen review tools for virtual production sets using Unreal Engine 4. <br \/>I also worked on virtual production assets for a (postponed) feature film. Virtual set refers to the process where real time CG is used when filming on a virtual stage &#8211; basically CG background is played on a giant led screen behind a physical movie set.\u00a0<br \/>I built rough spacial layouts for exterior sets and worked on building a high resolution set for an interior space.\u00a0<\/li>\n<\/ul>\n<h3>Ubisoft RedLynx<\/h3>\n<ul>\n<li><em>8 \/ 2016 &#8211; 2\/2020, Art Director<br \/><\/em>Worked as an art director on an unannounced console and PC video game tittle. Also helped on Trials Rising including designing and 3D modeling 3 post launch add-on &#8220;fun bikes&#8221;. I had fun with them.\u00a0<\/li>\n<\/ul>\n<h3>Stealth Mode Startup &#8211; Armada Interactive<\/h3>\n<ul>\n<li><em>7 \/ 2015 &#8211; 4 \/ 2016<\/em><\/li>\n<\/ul>\n<h3>Studio Torq Oy<\/h3>\n<ul>\n<li><em>7 \/ 2012 &#8211; 2016, Freelance artist<br \/><\/em>As a freelance artist I have been working on a range of projects. Assignments have included technical animations and rigs, props and environmental assets, pre-visualization environments, a crowd sourcing promo video, poster work for mobile games etc.<br \/>In my freelance work I have had the opportunity to participate on several top game trailers\/cinematics such as Elder Scrolls, The Division, Dishonored 2, League of Legends. Below are listed some of the work from my freelance work:\n<p>\u00a0<\/p>\n<ul>\n<li>Technical animation and environmental assets for Samsung VR TV-Spot<br \/>Technical animation and modeling for Dishonored 2 trailer<br \/>Environmental hi-res and previz assets for a stereoscopic 3D theme park ride<br \/>Environmental hi-res and previz assets for Elder Scrolls Online cinematic trailer<br \/>Vehicle and weapons for Bioshock Infinite\u00a0cinematic trailer<br \/>Environmental prop for Halo 4 TV-commercial<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Blur Studio (Venice CA, USA)<\/h3>\n<ul>\n<li><em>2007-2012 CG Supervisor, 2002-2007 \u00a03D Artist<br \/><\/em>I worked for 9 years in California at Blur Studio. During those years I gained broad experience in working on numerous pre-rendered video game cinematics and trailers, TV-commercials and short films.\n<p>\u00a0<\/p>\n<ul>\n<li>Highlights included the following:<br \/>CG Supervisor on Force Unleashed TV-Spots (&#8220;Snow&#8221;, &#8220;walls&#8221;)<br \/>CG Supervisor on Far Cry 3 trailer &#8216;Stranded&#8217;<br \/>Co-CG Supervisor on Halo Wars cut scenes<br \/>CG Supervisor on Prey 2 trailer for E3 2011<br \/>CG Supervisor on FOX NFL and College football broadcast package. (the new robot)<\/li>\n<li>More extensive list of projects I have worked on:<br \/>Far Cry 3 trailer &#8216;Stranded&#8217;, 2012, CG Supervisor<br \/>FOX NFL and College football broadcast package, 2011, CG supervisor<br \/>Prey 2 trailer for E3 2011, CG supervisor<br \/>EA\/Visceral upcoming title (game cancelled), CG supervisor<br \/>Force Unleashed TV-Spots (&#8220;Snow&#8221;, &#8220;walls&#8221;), CG Supervisor<br \/>Force Unleashed E3 2010 trailer &#8211; Lighting and compositing lead, Character modeling<br \/>Fable 3 Cinematic, Environment modeling<br \/>Batman Arkham 2, VGA launch teaser, CG supervisor<br \/>Bioshock 2 &#8211; intro, Environment modeling<br \/>Terminator Salvation (VG) &#8211; Cinematic Trailer<br \/>Star Wars, the old Republic E3 2009<br \/>Halo Wars, Co-CG supervisor<br \/>Empire Earth 3<br \/>Transformers &#8211; the game<br \/>Halowars &#8211; (2006 teaser)<br \/>Company of Heroes<br \/>Warhammer 40K: Dawn of War<br \/>X-men Legends 2<br \/>Marvel Ultimate Alliance<br \/>The Matrix: Path of Neo<br \/>Punisher<br \/>Area 51<\/li>\n<li>Shortfilms:<br \/>Rockfish (Academy Award shortlisted)<br \/>Gopher Broke (Academy Award nominated)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>Prizes<\/h2>\n<p>Visual Effects Society nomination for Prey 2<br \/>Annie Award nomination for Prey 2<br \/>Graduation project of the year, Lahti Institute of Design (2002)<br \/>Assembly &#8217;02, Animation comp 1st prize<\/p>\n<h2>Specialties and skills<\/h2>\n<p>Look development, team management,<br \/>Hard surface and environment modeling, vehicular rigs<br \/>Texturing, Lighting, Compositing<br \/>Minor FX and secondary animation<\/p>\n<h2>Education<\/h2>\n<p>Bachelor of Arts from Lahti Polytechnic, Institute of Design. Graduation project of the year (2002).<\/p>\n<h2>Other<\/h2>\n<p>Languages:<br \/>English (fluent written and spoken)<br \/>Finnish (native)<\/p>\n<p>Hobbies:<br \/>Farming, indoor rowing, olympic weightlifting (does not materialize in results but I do it), motorcycles<\/p>\n<p><!--more--><\/p>\n<div class=\"gallery rps-image-gallery gallery-columns-3 gallery-size-full rps-image-gallery-format-default rps-image-gallery-theme-default\" style=\"text-align:left\" pageSize=\"0\" currentPage=\"0\" ><ul><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"Bioshock_Infinite\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/Bioshock_Infinite.jpg\" title=\"Bioshock_Infinite\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"Halo_4\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/Halo_4.jpg\" title=\"Halo_4\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"farcry3\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/farcry3.jpg\" title=\"farcry3\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"prey2poster\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/prey2poster1.jpg\" title=\"prey2poster\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"ForceUnleashed-crop\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/ForceUnleashed-crop.jpg\" title=\"ForceUnleashed-crop\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2010-Fableiii\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2010-Fableiii1.jpg\" title=\"2010-Fableiii\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2009-Terminator_Salvation\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2009-Terminator_Salvation1.jpg\" title=\"2009-Terminator_Salvation\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2009-Star_Wars-_The_Old_Republic_cover\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2009-Star_Wars-_The_Old_Republic_cover1.jpg\" title=\"2009-Star_Wars-_The_Old_Republic_cover\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2009-Dark_Void\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2009-Dark_Void1.jpg\" title=\"2009-Dark_Void\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2009-Bioshock_2_boxart\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2009-Bioshock_2_boxart1.jpg\" title=\"2009-Bioshock_2_boxart\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2008-Halo-Wars-Poster-415\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2008-Halo-Wars-Poster-4151.jpg\" title=\"2008-Halo-Wars-Poster-415\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2007-2-Empire_Earth_III\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2007-2-Empire_Earth_III1.jpg\" title=\"2007-2-Empire_Earth_III\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2007-1-Transformers\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2007-1-Transformers1.png\" title=\"2007-1-Transformers\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2007-bioshock\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2007-bioshock1.jpg\" title=\"2007-bioshock\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2006-ultimate_alliance\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2006-ultimate_alliance1.png\" title=\"2006-ultimate_alliance\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2006-RiseOfLegendsBox\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2006-RiseOfLegendsBox1.jpg\" title=\"2006-RiseOfLegendsBox\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2006-pathOfNeo\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2006-pathOfNeo1.jpg\" title=\"2006-pathOfNeo\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2005-X-Men_Legends_II_-_Rise_of_Apocalypse_Coverart\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2005-X-Men_Legends_II_-_Rise_of_Apocalypse_Coverart1.png\" title=\"2005-X-Men_Legends_II_-_Rise_of_Apocalypse_Coverart\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2005-T3_redemptbox\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2005-T3_redemptbox1.jpg\" title=\"2005-T3_redemptbox\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2005-outfit_\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2005-outfit_1.png\" title=\"2005-outfit_\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2005-COH\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2005-COH1.jpg\" title=\"2005-COH\" \/><\/div><\/li><li class=\"gallery-item gallery-item-begin-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2004-dow-wh40k\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2004-dow-wh40k1.jpg\" title=\"2004-dow-wh40k\" \/><\/div><\/li><li class=\"gallery-item \"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail\" alt=\"2004-Punisher_game_cover\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2004-Punisher_game_cover1.jpg\" title=\"2004-Punisher_game_cover\" \/><\/div><\/li><li class=\"gallery-item gallery-item-end-row\"><div class=\"gallery-icon\"><img decoding=\"async\" class=\"attachment-thumbnail last\" alt=\"2004-Area51\" src=\"https:\/\/machinista.com\/wp2\/wp-content\/uploads\/2011\/02\/2004-Area511.jpg\" title=\"2004-Area51\" \/><\/div><\/li><\/ul><\/div>\n<p>\u00a0<\/p>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Contact: Email HeikkiLinkedIn: www.linkedin.com\/in\/heikkianttila Employment Patrol Mars \/ Studio Torq Oy 3 \/ 2020 &#8211; present, Creative director, currently solo developerDeveloping an indie VR flight game on Unreal Engine 4, http:\/\/patrolmars.com Autumn 2021 &#8211; Concept designer for the opening sequence &hellip; <a class=\"more-link\" href=\"https:\/\/machinista.com\/wp2\/resume\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":1,"comment_status":"closed","ping_status":"open","template":"page-multicolcontent.php","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/pages\/104"}],"collection":[{"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/comments?post=104"}],"version-history":[{"count":82,"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/pages\/104\/revisions"}],"predecessor-version":[{"id":1107,"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/pages\/104\/revisions\/1107"}],"wp:attachment":[{"href":"https:\/\/machinista.com\/wp2\/wp-json\/wp\/v2\/media?parent=104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}