Contact: Email Heikki
LinkedIn: www.linkedin.com/in/heikkianttila
Employment
Patrol Mars / Studio Torq Oy
- 3 / 2020 – present, Creative director, currently solo developer
Developing an indie VR flight game on Unreal Engine 4, http://patrolmars.com - Autumn 2021 – Concept designer for the opening sequence for Sonic the Hedgehog 2
I had an opportunity to work for Blur Studio on Sonic the Hedgehog 2 film. My task was to build an animated concept version of the chain reaction sequence at the opening of the film.
Starting from Blur’s & the film team’s ideas – some of which were 2d storyboarded – I built a space with camera motion, rough 3D models & animation – and of course a lot more more gags. This all in a tight collaboration with the Blur team.
The opening on YouTube
- Winter 2021-2022, freelance work for Distillery FX, Vancouver Canada.
I helped create on screen review tools for virtual production sets using Unreal Engine 4.
I also worked on virtual production assets for a (postponed) feature film. Virtual set refers to the process where real time CG is used when filming on a virtual stage – basically CG background is played on a giant led screen behind a physical movie set.
I built rough spacial layouts for exterior sets and worked on building a high resolution set for an interior space.
Ubisoft RedLynx
- 8 / 2016 – 2/2020, Art Director
Worked as an art director on an unannounced console and PC video game tittle. Also helped on Trials Rising including designing and 3D modeling 3 post launch add-on “fun bikes”. I had fun with them.
Stealth Mode Startup – Armada Interactive
- 7 / 2015 – 4 / 2016
Studio Torq Oy
- 7 / 2012 – 2016, Freelance artist
As a freelance artist I have been working on a range of projects. Assignments have included technical animations and rigs, props and environmental assets, pre-visualization environments, a crowd sourcing promo video, poster work for mobile games etc.
In my freelance work I have had the opportunity to participate on several top game trailers/cinematics such as Elder Scrolls, The Division, Dishonored 2, League of Legends. Below are listed some of the work from my freelance work:- Technical animation and environmental assets for Samsung VR TV-Spot
Technical animation and modeling for Dishonored 2 trailer
Environmental hi-res and previz assets for a stereoscopic 3D theme park ride
Environmental hi-res and previz assets for Elder Scrolls Online cinematic trailer
Vehicle and weapons for Bioshock Infinite cinematic trailer
Environmental prop for Halo 4 TV-commercial
- Technical animation and environmental assets for Samsung VR TV-Spot
Blur Studio (Venice CA, USA)
- 2007-2012 CG Supervisor, 2002-2007 3D Artist
I worked for 9 years in California at Blur Studio. During those years I gained broad experience in working on numerous pre-rendered video game cinematics and trailers, TV-commercials and short films.- Highlights included the following:
CG Supervisor on Force Unleashed TV-Spots (“Snow”, “walls”)
CG Supervisor on Far Cry 3 trailer ‘Stranded’
Co-CG Supervisor on Halo Wars cut scenes
CG Supervisor on Prey 2 trailer for E3 2011
CG Supervisor on FOX NFL and College football broadcast package. (the new robot) - More extensive list of projects I have worked on:
Far Cry 3 trailer ‘Stranded’, 2012, CG Supervisor
FOX NFL and College football broadcast package, 2011, CG supervisor
Prey 2 trailer for E3 2011, CG supervisor
EA/Visceral upcoming title (game cancelled), CG supervisor
Force Unleashed TV-Spots (“Snow”, “walls”), CG Supervisor
Force Unleashed E3 2010 trailer – Lighting and compositing lead, Character modeling
Fable 3 Cinematic, Environment modeling
Batman Arkham 2, VGA launch teaser, CG supervisor
Bioshock 2 – intro, Environment modeling
Terminator Salvation (VG) – Cinematic Trailer
Star Wars, the old Republic E3 2009
Halo Wars, Co-CG supervisor
Empire Earth 3
Transformers – the game
Halowars – (2006 teaser)
Company of Heroes
Warhammer 40K: Dawn of War
X-men Legends 2
Marvel Ultimate Alliance
The Matrix: Path of Neo
Punisher
Area 51 - Shortfilms:
Rockfish (Academy Award shortlisted)
Gopher Broke (Academy Award nominated)
- Highlights included the following:
Prizes
Visual Effects Society nomination for Prey 2
Annie Award nomination for Prey 2
Graduation project of the year, Lahti Institute of Design (2002)
Assembly ’02, Animation comp 1st prize
Specialties and skills
Look development, team management,
Hard surface and environment modeling, vehicular rigs
Texturing, Lighting, Compositing
Minor FX and secondary animation
Education
Bachelor of Arts from Lahti Polytechnic, Institute of Design. Graduation project of the year (2002).
Other
Languages:
English (fluent written and spoken)
Finnish (native)
Hobbies:
Farming, indoor rowing, olympic weightlifting (does not materialize in results but I do it), motorcycles